EA's Five Tips For The Next Three Years, If You Want To Make Games And Money
Times are tough in gaming these days, for the people making what we play. That's a common theme at the DICE Summit, as studio shutdowns and declining sales have darkened the mood here. But EA today offered some survival tips.
Recognize the stakes, before you read on. The EA man talking this morning at DICE, chief operating officer John Schappert, certainly make it sound tough to be a video game publisher. Talking about game sales rankings, he said: “If you're not in the top 30, arguably the top 20 you could even say the top 10, you're probably not making money.”
OK. So, how to survive, according to EA? Five suggestions from Schappert:
1) A commitment to quality: People read blogs, Schappert said (properly displaying several logos including that of Kotaku), so consumers know what's good and follow that. EA believes that its FIFA series fell behind Konami's Pro Evolution Soccer because EA lost sight of quality — and believes FIFA achieved its recent comeback for regaining the quality lead.
2) Get more from your marketing: Schappert's slide entitled “Marketing can't sell questionable games” showed EA's Catwoman and Goldeneye: Rogue Agent, two bad games from a few years back. He said that, a decade ago, you could get away with convincing gamers a bad game was good through effective marketing. Not anymore, because of point number one. Marketing, however, is still important, maybe more so. “Some games deserve more” was the next slide, which showed Mirror's Edge and Dead Space. Schappert said EA “could have done better” marketing those games. He pointed to Dante's Inferno's Super Bowl commercial last month as a sign of EA's improved marketing commitment.
3) Invest in the future – get online: Schappert called online gaming the new platform of this gaming cycle.”People are buying fewer games now but want to play those games longer,” he said, arguing that publishers need to take advantage of online-connected consoles to extend the life of a game. EA's aggressive plans with downloadable content, promising DLC for all of its games, is surely a part of that.
4) Don't abandon your consumer base: He argued that disc-based games are not going extinct any time soon. “Don't forget the shiny disc.” In other words, Facebook gaming, online gaming, and other non-physical gaming is not the whole future.
5) Illegitimi Non Carborundum: Translated from Latin, according to Schappert is “Don't let the cynics get you down.”
Schappert's speech was supposed to be the pick-me-up. Of course, it also essentially articulated EA's current strategy. Will it work? Well, it's hard to imagine that whoever does survive this rough patch not saying that most or all of those five tips — the disc idea is the most debatable — are the ideas that helped them get through it.
Send an email to Stephen Totilo, the author of this post, at stephentotilo@kotaku.com.
Ghostbuddy @ Feb 19th 2010 5:48PM
@ christian ————8. Don't buy good developers (Bioware) and them force them to rush short or unpolished games to market (ME2 was way too short, graphics on Dragon Origins was not polished). ———————
I played through Mass Effect 1, five times. I did almost every side mission, in 3 of the playthroughs. One of those playthroughs was played on Insanity, the hardest difficulty in the game. This playthough took the longest, to complete.
My first Mass Effect 2 playthrough, on Veteran, the third highest difficulty in the game, took 10 hours longer, than my longest ME 1 playthrough.
Before you even say it. No, I did not spend 10 hours scanning planets. I used a scanning shortcut for the vast majority of the game. Where I very quickly jump in and out of scanning mode, while moving my cursor around the planet. Increasing my scanning speed by at least 50%. I purchased the scanning speed, ship upgrade, as soon as I could. Well before the first disc swap, I didn't bother to scan, planets unless they had rich amounts of resources. So I didn't spend very much time scanning at all.
Meanwhile with the First Mass Effect, I often spent an excessive amount of time, exploring the unmarked corners of the map, on uncharted worlds. Looking for anything to mine. I would even go so far to say, I spent a comparable amount of time in resource acquisition, if not more time, while playing the first Mass Effect.
To highlight the significance of this. The second Mass Effect is a longer game, than the first Mass Effect. But the first Mass Effect was already gold, when EA bought Bioware.
EA's Five Tips For The Next Three Years, If You Want To Make Games And Money
Times are tough in gaming these days, for the people making what we play. That's a common theme at the DICE Summit, as studio shutdowns and declining sales have darkened the mood here. But EA today offered some survival tips.
Recognize the stakes, before you read on. The EA man talking this morning at DICE, chief operating officer John Schappert, certainly make it sound tough to be a video game publisher. Talking about game sales rankings, he said: “If you're not in the top 30, arguably the top 20 you could even say the top 10, you're probably not making money.”
OK. So, how to survive, according to EA? Five suggestions from Schappert:
1) A commitment to quality: People read blogs, Schappert said (properly displaying several logos including that of Kotaku), so consumers know what's good and follow that. EA believes that its FIFA series fell behind Konami's Pro Evolution Soccer because EA lost sight of quality — and believes FIFA achieved its recent comeback for regaining the quality lead.
2) Get more from your marketing: Schappert's slide entitled “Marketing can't sell questionable games” showed EA's Catwoman and Goldeneye: Rogue Agent, two bad games from a few years back. He said that, a decade ago, you could get away with convincing gamers a bad game was good through effective marketing. Not anymore, because of point number one. Marketing, however, is still important, maybe more so. “Some games deserve more” was the next slide, which showed Mirror's Edge and Dead Space. Schappert said EA “could have done better” marketing those games. He pointed to Dante's Inferno's Super Bowl commercial last month as a sign of EA's improved marketing commitment.
3) Invest in the future – get online: Schappert called online gaming the new platform of this gaming cycle.”People are buying fewer games now but want to play those games longer,” he said, arguing that publishers need to take advantage of online-connected consoles to extend the life of a game. EA's aggressive plans with downloadable content, promising DLC for all of its games, is surely a part of that.
4) Don't abandon your consumer base: He argued that disc-based games are not going extinct any time soon. “Don't forget the shiny disc.” In other words, Facebook gaming, online gaming, and other non-physical gaming is not the whole future.
5) Illegitimi Non Carborundum: Translated from Latin, according to Schappert is “Don't let the cynics get you down.”
Schappert's speech was supposed to be the pick-me-up. Of course, it also essentially articulated EA's current strategy. Will it work? Well, it's hard to imagine that whoever does survive this rough patch not saying that most or all of those five tips — the disc idea is the most debatable — are the ideas that helped them get through it.
Send an email to Stephen Totilo, the author of this post, at stephentotilo@kotaku.com.
Ghostbuddy @ Feb 19th 2010 5:48PM
@ christian ————8. Don't buy good developers (Bioware) and them force them to rush short or unpolished games to market (ME2 was way too short, graphics on Dragon Origins was not polished). ———————
I played through Mass Effect 1, five times. I did almost every side mission, in 3 of the playthroughs. One of those playthroughs was played on Insanity, the hardest difficulty in the game. This playthough took the longest, to complete.
My first Mass Effect 2 playthrough, on Veteran, the third highest difficulty in the game, took 10 hours longer, than my longest ME 1 playthrough.
Before you even say it. No, I did not spend 10 hours scanning planets. I used a scanning shortcut for the vast majority of the game. Where I very quickly jump in and out of scanning mode, while moving my cursor around the planet. Increasing my scanning speed by at least 50%. I purchased the scanning speed, ship upgrade, as soon as I could. Well before the first disc swap, I didn't bother to scan, planets unless they had rich amounts of resources. So I didn't spend very much time scanning at all.
Meanwhile with the First Mass Effect, I often spent an excessive amount of time, exploring the unmarked corners of the map, on uncharted worlds. Looking for anything to mine. I would even go so far to say, I spent a comparable amount of time in resource acquisition, if not more time, while playing the first Mass Effect.
To highlight the significance of this. The second Mass Effect is a longer game, than the first Mass Effect. But the first Mass Effect was already gold, when EA bought Bioware.
existing franchises for sale , franchises for sale
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